1 using System.Collections;
2 using
System.Collections.Generic;
3 using
UnityEngine;
4 using
UnityEngine.SceneManagement;
5 using
UnityEngine.UI;
6
7
8 public
class MainMenuController : MonoBehaviour {
9
10     
public GameObject exitPanel;
11
12
13     
// Use this for initialization
14     
void Start () {
15         
if (GameController.instance != null && MusicController.instance != null) {
16             
if (GameController.instance.isMusicOn) {
17                 MusicController.instance.PlayBackgroundSound ();
18             }
else {
19                 MusicController.instance.StopAllSound ();
20             }
21         }
22     }
23     
24     
// Update is called once per frame
25     
void Update () {
26         
if(Input.GetKeyDown(KeyCode.Escape)){
27             
if (exitPanel.activeInHierarchy) {
28                 exitPanel.SetActive (
false);
29             }
else {
30                 exitPanel.SetActive (
true);
31             }
32         }
33     }
34
35     
public void PlayButton(){
36         SceneManager.LoadScene (SceneManager.GetActiveScene().buildIndex +
1);
37     }
38
39     
public void YesButton(){
40         Application.Quit ();
41     }
42
43     
public void NoButton(){
44         exitPanel.SetActive (
false);
45     }
46         
47
48 }


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